WoR_PRC8/_module/nss/vamp_tunnel_port.nss
Jaysyn904 b5e28e52f4 Initial commit
Initial commit [1.18]
2025-04-03 11:49:34 -04:00

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/* Script generated by
Lilac Soul's NWN Script Generator, v. 1.6
For download info, please visit:
http://www.lilacsoul.revility.com */
// check to see if vampire otherwise do nothing
//Put this OnEnter
#include "prc_inc_spells"
void main()
{
object oPC = GetEnteringObject();
if (!GetIsPC(oPC)) return;
if( MyPRCGetRacialType(OBJECT_SELF) != RACIAL_TYPE_UNDEAD)
return;
object oTarget;
location lTarget;
oTarget = GetWaypointByTag("Vamp_Cast_tunnel");
lTarget = GetLocation(oTarget);
//only do the jump if the location is valid.
//though not flawless, we just check if it is in a valid area.
//the script will stop if the location isn't valid - meaning that
//nothing put after the teleport will fire either.
//the current location won't be stored, either
if (GetAreaFromLocation(lTarget)==OBJECT_INVALID) return;
AssignCommand(oPC, ClearAllActions());
AssignCommand(oPC, ActionJumpToLocation(lTarget));
}