WoR_PRC8/_module/nss/treasure_larad7.nss
Jaysyn904 b5e28e52f4 Initial commit
Initial commit [1.18]
2025-04-03 11:49:34 -04:00

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#include "NW_O2_CONINCLUDE"
#include "NW_I0_GENERIC"
#include "X2_inc_treasure"
#include "X0_I0_TREASURE"
void main()
{
SetSpawnInCondition(NW_FLAG_APPEAR_SPAWN_IN_ANIMATION);
SetListeningPatterns();
WalkWayPoints();
GenerateHighTreasure(OBJECT_SELF);
GenerateHighTreasure(OBJECT_SELF);
{int nRandom = d12(1);
if (nRandom == 1){
CreateItemOnObject("wblfh002", OBJECT_SELF, 1);}
else {
CreateItemOnObject("NW_WBLFH001", OBJECT_SELF, 1);
}}
{int nRandom = d4(1);
int nTreasureType = 1;
if (nRandom == 1){
CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);}
else if (nRandom == 2){
CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);}
else if (nRandom == 3){
CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);}
else if (nRandom == 4){
CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);
CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);}
}
}