15 lines
751 B
Plaintext
15 lines
751 B
Plaintext
// * transport player back to place where you died
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#include "x0_i0_campaign"
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void main()
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{
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object oSelf = OBJECT_SELF;
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effect eVis = EffectVisualEffect(VFX_IMP_UNSUMMON);
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DelayCommand(5.0, ApplyEffectAtLocation(DURATION_TYPE_PERMANENT, eVis, GetLocalLocation(GetPCSpeaker(),"NW_L_I_DIED_HERE")));
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SetLocalInt(GetPCSpeaker(), "NW_L_I_DIED", 0);
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object oPC = GetPCSpeaker();
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ActionCastFakeSpellAtObject(SPELL_MORDENKAINENS_DISJUNCTION, oPC);
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AssignCommand(OBJECT_SELF ,ActionCastFakeSpellAtObject(SPELL_HOLY_AURA, oPC, PROJECTILE_PATH_TYPE_DEFAULT));
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AssignCommand(GetPCSpeaker(), DelayCommand(5.0, JumpToLocation(GetLocalLocation(oPC,"NW_L_I_DIED_HERE"))));
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SetCampaignDBInt(oPC, "PLAYERHASDIED", FALSE);
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}
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