WoR_PRC8/_module/nss/taer_lich_deth.nss
Jaysyn904 b5e28e52f4 Initial commit
Initial commit [1.18]
2025-04-03 11:49:34 -04:00

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#include "NW_I0_GENERIC"
#include "nw_i0_tool"
#include "NW_O2_CONINCLUDE"
void main()
{
object oKiller = GetLastKiller();
object oAlter = GetObjectByTag("kreger_coffin");
object oItem = OBJECT_INVALID;
object oPortal = GetObjectByTag("TRELICHPTL1");
ApplyEffectAtLocation(DURATION_TYPE_PERMANENT, EffectVisualEffect(VFX_IMP_LIGHTNING_M), GetLocation(oPortal));
CreateObject(OBJECT_TYPE_PLACEABLE, "underport", GetLocation(oPortal), TRUE);
int nClass = GetLevelByClass(CLASS_TYPE_COMMONER);
int nAlign = GetAlignmentGoodEvil(OBJECT_SELF);
if(nClass > 0 && (nAlign == ALIGNMENT_GOOD || nAlign == ALIGNMENT_NEUTRAL))
{
object oKiller = GetLastKiller();
AdjustAlignment(oKiller, ALIGNMENT_EVIL, 5);
}
SpeakString("NW_I_AM_DEAD", TALKVOLUME_SILENT_TALK);
//Shout Attack my target, only works with the On Spawn In setup
SpeakString("NW_ATTACK_MY_TARGET", TALKVOLUME_SILENT_TALK);
if(GetSpawnInCondition(NW_FLAG_DEATH_EVENT))
{
SignalEvent(OBJECT_SELF, EventUserDefined(1007));
}
string sText;
sText = "I will return for your soul, if Larad doesn't deal with you first!";
ActionSpeakString (sText, TALKVOLUME_TALK);
//ExecuteScript("sha_xpsystem", OBJECT_SELF); //:: Replaced by PWFXP
DelayCommand(0.0f, ExecuteScript("pwfxp", OBJECT_SELF));
}