WoR_PRC8/_module/nss/rude_hellaltar.nss
Jaysyn904 b5e28e52f4 Initial commit
Initial commit [1.18]
2025-04-03 11:49:34 -04:00

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#include "nw_i0_tool"
object oDeny;
/* Script generated by
Lilac Soul's NWN Script Generator, v. 1.6
For download info, please visit:
http://www.lilacsoul.revility.com */
//Put this OnUsed
void main()
{
object oPC = GetLastUsedBy();
if (!GetIsPC(oPC)) return;
if (GetItemPossessedBy(oPC, "rudequest002")== OBJECT_INVALID)
{
oDeny = GetWaypointByTag("RudeHell");
AssignCommand(oPC, JumpToObject(oDeny));
return;
}
object oTarget;
oTarget = OBJECT_SELF;
//Visual effects can't be applied to waypoints, so if it is a WP
//apply to the WP's location instead
int nInt;
nInt = GetObjectType(oTarget);
if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SUMMON_GATE), oTarget);
else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SUMMON_GATE), GetLocation(oTarget));
oTarget = OBJECT_SELF;
//Visual effects can't be applied to waypoints, so if it is a WP
//apply to the WP's location instead
nInt = GetObjectType(oTarget);
if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SCREEN_SHAKE), oTarget);
else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SCREEN_SHAKE), GetLocation(oTarget));
oTarget = OBJECT_SELF;
SetPlotFlag(oTarget, FALSE);
DestroyObject(oTarget, 3.0);
RewardPartyXP(1000, oPC, FALSE);
CreateItemOnObject("hellscrystal", oPC);
object oItem;
oItem = GetItemPossessedBy(oPC, "rudequest002");
SetPlotFlag(oItem, FALSE);
if (GetIsObjectValid(oItem))
DestroyObject(oItem);
}