WoR_PRC8/_module/nss/quest_wiz_a.nss
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//::///////////////////////////////////////////////
//:: FileName quest_wiz_a
//:://////////////////////////////////////////////
//:://////////////////////////////////////////////
//:: Created By: Script Wizard
//:: Created On: 2003-10-01 5:59:38 PM
//:://////////////////////////////////////////////
#include "nw_i0_tool"
#include "prc_inc_spells"
int StartingConditional()
{
object oPC = GetPCSpeaker();
int iArcane = GetLevelByClass(CLASS_TYPE_WIZARD, oPC)
+ GetLevelByClass(CLASS_TYPE_SORCERER, oPC)
+ GetLevelByClass(CLASS_TYPE_DRAGONFIRE_ADEPT, oPC)
+ GetLevelByClass(CLASS_TYPE_DREAD_NECROMANCER, oPC)
+ GetLevelByClass(CLASS_TYPE_BEGUILER, oPC)
+ GetLevelByClass(CLASS_TYPE_SHADOWCASTER, oPC)
+ GetLevelByClass(CLASS_TYPE_WARMAGE, oPC)
+ GetLevelByClass(CLASS_TYPE_WARLOCK, oPC);
// Restrict based on the player's class
int iPassed = 0;
if(iArcane >= 1)
iPassed = 1;
if(iPassed == 0)
return FALSE;
// Make sure the PC speaker has these items in their inventory
if((!HasItem(GetPCSpeaker(), "RHUN_CRYSBALL")) == FALSE)
return FALSE;
return TRUE;
}