WoR_PRC8/_module/nss/quest_monk_a.nss
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//::///////////////////////////////////////////////
//:: FileName quest_rang_a
//:://////////////////////////////////////////////
//:://////////////////////////////////////////////
//:: Created By: Script Wizard
//:: Created On: 2003-10-01 5:59:38 PM
//:://////////////////////////////////////////////
#include "nw_i0_tool"
#include "prc_inc_spells"
int StartingConditional()
{
object oPC = GetPCSpeaker();
int iMonk = GetLevelByClass(CLASS_TYPE_MONK, oPC)
+ GetLevelByClass(CLASS_TYPE_SWORDSAGE, oPC)
+ GetLevelByClass(CLASS_TYPE_SOHEI, oPC);
// Restrict based on the player's class
int iPassed = 0;
if(iMonk >= 1)
iPassed = 1;
if(iPassed == 0)
return FALSE;
// Make sure the PC speaker has these items in their inventory
if((!HasItem(GetPCSpeaker(), "RHUN_RECALL_4")) == FALSE)
return FALSE;
return TRUE;
}