43 lines
1.3 KiB
Plaintext
43 lines
1.3 KiB
Plaintext
#include "NW_O2_CONINCLUDE"
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#include "prc_inc_spells"
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void main()
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{
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object oItem = OBJECT_INVALID;
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// Clear all contents of the <span class="highlight">chest</span>
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oItem = GetFirstItemInInventory();
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while ( oItem != OBJECT_INVALID )
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{
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//Make sure people don't stuff <span class="highlight">chest</span> with plot items and break it
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SetPlotFlag(oItem, FALSE);
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DestroyObject( oItem, 0.0 );
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oItem = GetNextItemInInventory();
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}
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// Set respawntime float to the number of seconds.
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float respawntime = 1200.00;
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if (GetLocalInt(OBJECT_SELF,"NW_DO_ONCE") != 0)
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{
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return;
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}
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object oPC = GetLastOpener();
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int iBard = GetLevelByClass(CLASS_TYPE_BARD, oPC)
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+ GetLevelByClass(CLASS_TYPE_DIRGESINGER, oPC)
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+ GetLevelByClass(CLASS_TYPE_DRAGONSONG_LYRIST, oPC)
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+ GetLevelByClass(CLASS_TYPE_SUBLIME_CHORD, oPC)
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+ GetLevelByClass(CLASS_TYPE_VIRTUOSO, oPC);
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{
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if(iBard >= 1){
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CreateItemOnObject("item001", OBJECT_SELF, 1);}
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else {
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//Do Nothing
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}}
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SetLocalInt(OBJECT_SELF,"NW_DO_ONCE",1);
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ShoutDisturbed();
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// Command added to delay the <span class="highlight">respawn</span>
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AssignCommand( OBJECT_SELF, DelayCommand (respawntime, SetLocalInt(OBJECT_SELF,"NW_DO_ONCE",0) ) );
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}
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