63 lines
1.4 KiB
Plaintext
63 lines
1.4 KiB
Plaintext
/* Script generated by
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Lilac Soul's NWN Script Generator, v. 1.6
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For download info, please visit:
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http://www.lilacsoul.revility.com */
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//Put this OnEnter
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void main()
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{
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object oPC = GetEnteringObject();
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if (!GetIsPC(oPC)) return;
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object oTarget;
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location lTarget;
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oTarget = GetWaypointByTag("WP_CavernsofDarkness_1");
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lTarget = GetLocation(oTarget);
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//only do the jump if the location is valid.
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//though not flawless, we just check if it is in a valid area.
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//the script will stop if the location isn't valid - meaning that
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//nothing put after the teleport will fire either.
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//the current location won't be stored, either
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if (GetAreaFromLocation(lTarget)==OBJECT_INVALID) return;
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AssignCommand(oPC, ClearAllActions());
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AssignCommand(oPC, ActionJumpToLocation(lTarget));
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object oSpawn;
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effect eEffect;
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oTarget = oPC;
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eEffect = EffectDazed();
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 8.0f);
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eEffect = EffectDamage(200, DAMAGE_TYPE_BLUDGEONING, DAMAGE_POWER_NORMAL);
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AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_FRONT, 1.0f, 6.0f));
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, oPC);
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oTarget = GetWaypointByTag("WP_CavernsofDarkness_1");
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lTarget = GetLocation(oTarget);
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oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "drowguard", lTarget);
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oTarget = GetObjectByTag("drowguard");
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eEffect = EffectDeath();
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oTarget);
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}
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