33 lines
1.2 KiB
Plaintext
33 lines
1.2 KiB
Plaintext
void main()
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{
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string sSayThis;
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int iTalkVolume = TALKVOLUME_TALK;
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int iTalkFlag = 0;
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object oPC = GetNearestCreature( CREATURE_TYPE_PLAYER_CHAR, PLAYER_CHAR_IS_PC );
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ClearAllActions();
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if ( GetDistanceToObject(oPC) < 8.0 && !GetIsDead(oPC) ) {
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int nRandom = d8(1);
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if (nRandom == 1){
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sSayThis = "This is no place for you.";}
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else if (nRandom == 2){
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sSayThis = "Pick up a hammer instead of staring at me.";}
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else if (nRandom == 3){
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sSayThis = "Watch for the giants in the mountains.";}
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else if (nRandom == 4){
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sSayThis = "You don't look like a miner to me.";}
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else if (nRandom == 5){
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sSayThis = "Work, work, work.";}
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else if (nRandom == 6){
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sSayThis = "I can't wait till the shift is over.";}
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else if (nRandom == 7){
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sSayThis = "Trading this ore has been good for our village.";}
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else if (nRandom == 8) {
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sSayThis = "A good flow of ore here.";}
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ActionSpeakString(sSayThis, iTalkVolume);
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}
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else {
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ActionAttack(GetNearestObjectByTag("glacial_stones"), FALSE);
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}
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}
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