WoR_PRC8/_module/nss/glacial_mage.nss
Jaysyn904 b5e28e52f4 Initial commit
Initial commit [1.18]
2025-04-03 11:49:34 -04:00

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#include "NW_O2_CONINCLUDE"
#include "NW_I0_GENERIC"
#include "x0_i0_anims"
#include "x0_i0_walkway"
void main()
{
SetListeningPatterns();
WalkWayPoints();
string sText;
sText = "Halt villian! I banish you from Glacial Hills!";
object oAreaM = GetArea(OBJECT_SELF);
vector vPositionM = GetPosition (OBJECT_SELF);
float fOrientationM = GetFacing (OBJECT_SELF);
location lSpawnM = Location (oAreaM, vPositionM, fOrientationM);
ActionWait(3.0);
ActionSpeakString (sText, TALKVOLUME_TALK);
ActionWait(3.0);
ActionCastFakeSpellAtObject(SPELL_HOLY_AURA, OBJECT_SELF, PROJECTILE_PATH_TYPE_DEFAULT);
DelayCommand(11.9, ApplyEffectAtLocation(DURATION_TYPE_PERMANENT, EffectVisualEffect(VFX_IMP_UNSUMMON), lSpawnM));
SetIsDestroyable(TRUE);
DelayCommand(12.0, DestroyObject(OBJECT_SELF));
}