28 lines
1.2 KiB
Plaintext
28 lines
1.2 KiB
Plaintext
void CreateObject2(int nObjectType, string sTemplate, location lLocation, int bUseAppearAnimation=TRUE);
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void main()
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{
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if (GetNearestObjectByTag("GLAC_DEMON", OBJECT_SELF) == OBJECT_INVALID){
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object oLoser = GetLastKiller();
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object oAreaP = GetArea (GetWaypointByTag("GLAC_PORT"));
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vector vPositionP = GetPosition (GetWaypointByTag("GLAC_PORT"));
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float fOrientationP = GetFacing (GetWaypointByTag("GLAC_PORT"));
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location lSpawnP = Location (oAreaP, vPositionP, fOrientationP);
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AssignCommand(oLoser, ClearAllActions(TRUE));
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string sText;
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sText = "Aaargh! The spell was not completed properly!";
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ActionSpeakString (sText, TALKVOLUME_TALK);
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AssignCommand(oLoser, ClearAllActions(TRUE));
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AssignCommand(oLoser, DelayCommand(4.0, ApplyEffectAtLocation(DURATION_TYPE_PERMANENT, EffectVisualEffect(VFX_IMP_LIGHTNING_M), lSpawnP)));
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AssignCommand(oLoser, DelayCommand(5.0, CreateObject2(OBJECT_TYPE_CREATURE, "glacdemon", lSpawnP, FALSE)));}
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else {
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//Do Nothing
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}
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}
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void CreateObject2(int nObjectType, string sTemplate, location lLocation, int bUseAppearAnimation=TRUE)
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{
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CreateObject(nObjectType, sTemplate, lLocation, bUseAppearAnimation);
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return;
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}
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