WoR_PRC8/_module/nss/fl_noallow_mgshp.nss
Jaysyn904 b5e28e52f4 Initial commit
Initial commit [1.18]
2025-04-03 11:49:34 -04:00

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effect eEffect;
location lTarget;
object oTarget;
//Put this script OnEnter
#include "prc_inc_spells"
void main()
{
object oPC = GetEnteringObject();
if (!GetIsPC(oPC)) return;
if (!PRCGetCasterLevel(oPC))
/* if ((GetLevelByClass(CLASS_TYPE_BARD, oPC)==0)&&
(GetLevelByClass(CLASS_TYPE_CLERIC, oPC)==0)&&
(GetLevelByClass(CLASS_TYPE_DRUID, oPC)==0)&&
(GetLevelByClass(CLASS_TYPE_SORCERER, oPC)==0)&&
(GetLevelByClass(CLASS_TYPE_WIZARD, oPC)==0)&&
(GetLevelByClass(CLASS_TYPE_PALEMASTER, oPC)==0)&&
(GetLevelByClass(CLASS_TYPE_DRAGONDISCIPLE, oPC)==0)) */
{
SendMessageToPC(oPC, "You are not a practitioner of the magical arts, you cannot pass.");
oTarget = GetWaypointByTag("FL_Mage_NotAllow");
lTarget = GetLocation(oTarget);
//only do the jump if the location is valid.
//though not flawless, we just check if it is in a valid area.
//the script will stop if the location isn't valid - meaning that
//nothing put after the teleport will fire either.
//the current location won't be stored, either
if (GetAreaFromLocation(lTarget)==OBJECT_INVALID) return;
AssignCommand(oPC, ClearAllActions());
AssignCommand(oPC, ActionJumpToLocation(lTarget));
eEffect = EffectVisualEffect(VFX_IMP_LIGHTNING_M);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, oPC);
}
else
{
}
}