68 lines
3.3 KiB
Plaintext
68 lines
3.3 KiB
Plaintext
#include "NW_O2_CONINCLUDE"
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void main()
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{
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object oItem = OBJECT_INVALID;
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// Clear all contents of the <span class="highlight">chest</span>
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oItem = GetFirstItemInInventory();
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while ( oItem != OBJECT_INVALID )
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{
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//Make sure people don't stuff <span class="highlight">chest</span> with plot items and break it
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SetPlotFlag(oItem, FALSE);
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DestroyObject( oItem, 0.0 );
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oItem = GetNextItemInInventory();
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}
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// Set respawntime float to the number of seconds.
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float respawntime = 600.00;
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if (GetLocalInt(OBJECT_SELF,"NW_DO_ONCE") != 0)
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{
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return;
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}
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object oLastOpener = GetLastOpener();
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object oArea = GetArea (GetNearestObjectByTag("robber"));
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vector vPosition = GetPosition (GetNearestObjectByTag("robber"));
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float fOrientation = GetFacing (GetNearestObjectByTag("robber"));
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location lSpawn = Location ( oArea, vPosition, fOrientation);
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GenerateLowTreasure(oLastOpener, OBJECT_SELF);
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GenerateLowTreasure(oLastOpener, OBJECT_SELF);
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GenerateLowTreasure(oLastOpener, OBJECT_SELF);
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GenerateLowTreasure(oLastOpener, OBJECT_SELF);
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SetLocalInt(OBJECT_SELF,"NW_DO_ONCE",1);
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ShoutDisturbed();
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// Command added to delay the <span class="highlight">respawn</span>
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AssignCommand( OBJECT_SELF, DelayCommand (respawntime, SetLocalInt(OBJECT_SELF,"NW_DO_ONCE",0) ) );
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int nRandom = d20(1);
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if (nRandom == 1){
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AdjustReputation(GetLastOpener(), GetObjectByTag("faction_etum"), -50);
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CreateObject (OBJECT_TYPE_CREATURE, "etumcitizen", lSpawn, TRUE);}
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else if (nRandom == 2){
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AdjustReputation(GetLastOpener(), GetObjectByTag("faction_etum"), -50);
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CreateObject (OBJECT_TYPE_CREATURE, "etumcitizen001", lSpawn, TRUE);}
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else if (nRandom == 3){
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AdjustReputation(GetLastOpener(), GetObjectByTag("faction_etum"), -50);
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CreateObject (OBJECT_TYPE_CREATURE, "etumcitizen002", lSpawn, TRUE);}
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else if (nRandom == 4){
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AdjustReputation(GetLastOpener(), GetObjectByTag("faction_etum"), -50);
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CreateObject (OBJECT_TYPE_CREATURE, "etumcitizen003", lSpawn, TRUE);}
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else if (nRandom == 5){
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AdjustReputation(GetLastOpener(), GetObjectByTag("faction_etum"), -50);
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CreateObject (OBJECT_TYPE_CREATURE, "etumcitizen004", lSpawn, TRUE);}
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else if (nRandom == 6){
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AdjustReputation(GetLastOpener(), GetObjectByTag("faction_etum"), -50);
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CreateObject (OBJECT_TYPE_CREATURE, "etumcitizen005", lSpawn, TRUE);}
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else if (nRandom == 7){
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AdjustReputation(GetLastOpener(), GetObjectByTag("faction_etum"), -50);
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CreateObject (OBJECT_TYPE_CREATURE, "etumcitizen006", lSpawn, TRUE);}
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else if (nRandom == 8){
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AdjustReputation(GetLastOpener(), GetObjectByTag("faction_etum"), -50);
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CreateObject (OBJECT_TYPE_CREATURE, "etumcitizen007", lSpawn, TRUE);}
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else if (nRandom == 9){
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AdjustReputation(GetLastOpener(), GetObjectByTag("faction_etum"), -50);
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CreateObject (OBJECT_TYPE_CREATURE, "etumcitizen008", lSpawn, TRUE);}
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else if (nRandom == 10){
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AdjustReputation(GetLastOpener(), GetObjectByTag("faction_etum"), -50);
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CreateObject (OBJECT_TYPE_CREATURE, "etumcitizen009", lSpawn, TRUE);}
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else if (nRandom == 11){
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AdjustReputation(GetLastOpener(), GetObjectByTag("faction_etum"), -50);
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CreateObject (OBJECT_TYPE_CREATURE, "etumwatch003", lSpawn, TRUE);}
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}
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