57 lines
2.0 KiB
Plaintext
57 lines
2.0 KiB
Plaintext
///////////
|
|
//Trash Talk Script v1.0
|
|
///////////
|
|
//This script rolls 1d10 and allows a NPC to speak based on
|
|
//Which statement the number belongs to.
|
|
///////////
|
|
//Script by Lenkyl Greatstorm
|
|
//Date Created: 6/24/02
|
|
///////////
|
|
string sSayThis;
|
|
int iTalkVolume = TALKVOLUME_TALK;
|
|
int iRollTen = d10(1);
|
|
int iTalkFlag = 0;
|
|
void main()
|
|
{
|
|
if(d100(1) > 71) //Gives this script a 30% chance of completing
|
|
{ //Its execution. Call it my anti-spam code. (c:
|
|
if(iRollTen != 0) //Just in case a 0 slips in though I don't think
|
|
{ //It's possible.
|
|
switch(iRollTen) //Jump to the rolled statement number.
|
|
{
|
|
case 1:
|
|
sSayThis = "So then he pulls his sword out and his pants fall down.";
|
|
break;
|
|
case 2:
|
|
sSayThis = "He was shaking and said...I think there is a dragon in there.";
|
|
break;
|
|
case 3:
|
|
sSayThis = "I saw the battle from the top of a cliff.";
|
|
break;
|
|
case 4:
|
|
sSayThis = "I'm not kidding. He grabbed that minotaur's axe and started chopping away at it.";
|
|
break;
|
|
case 5:
|
|
sSayThis = "We get to the entrance and he turns to us and says...does anyone have a torch?";
|
|
break;
|
|
case 6:
|
|
sSayThis = "Out of nowhere, this giant comes charging at us...";
|
|
break;
|
|
case 7:
|
|
sSayThis = "His famous last words were...there are no traps down here.";
|
|
break;
|
|
case 8:
|
|
sSayThis = "I might follow Sir Bradel on his next quest.";
|
|
break;
|
|
case 9:
|
|
sSayThis = "I had to sneak up behind him and break my lute over his head.";
|
|
break;
|
|
case 10:
|
|
sSayThis = "I only wish I could have seen it.";
|
|
break;
|
|
} //End Switch Statement
|
|
SpeakString(sSayThis, iTalkVolume); //Make the NPC talk
|
|
} //End If Statement
|
|
} //End If Statement
|
|
} //End Main
|