WoR_PRC8/_module/nss/deathrowtoken.nss
Jaysyn904 b5e28e52f4 Initial commit
Initial commit [1.18]
2025-04-03 11:49:34 -04:00

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/* Script generated by
Lilac Soul's NWN Script Generator, v. 1.6
For download info, please visit:
http://www.lilacsoul.revility.com */
void main()
{
object oPC;
object oPrisoner = GetItemActivatedTarget();
if (!GetIsPC(oPrisoner))
{
SendMessageToPC(GetItemActivator(), "Improper use of item!");
return;
}
oPC = GetItemActivator();
object oTarget;
location lTarget;
oTarget = GetWaypointByTag("Deathrow_wp");
lTarget = GetLocation(oTarget);
//only do the jump if the location is valid.
//though not flawless, we just check if it is in a valid area.
//the script will stop if the location isn't valid - meaning that
//nothing put after the teleport will fire either.
//the current location won't be stored, either
if (GetAreaFromLocation(lTarget)==OBJECT_INVALID) return;
AssignCommand(oPrisoner, ClearAllActions());
DelayCommand(3.0, AssignCommand(oPrisoner, ActionJumpToLocation(lTarget)));
DelayCommand(4.0, SendMessageToPC(oPC, "You have been sent to Death row by: " + GetName(oPC)));
oTarget = oPC;
//Visual effects can't be applied to waypoints, so if it is a WP
//apply to the WP's location instead
int nInt;
nInt = GetObjectType(oTarget);
if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_UNSUMMON), oTarget);
else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_UNSUMMON), GetLocation(oTarget));
}