48 lines
1.9 KiB
Plaintext
48 lines
1.9 KiB
Plaintext
string sSayThis;
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int iTalkVolume = TALKVOLUME_TALK;
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int iRollTen = d10(1);
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int iTalkFlag = 0;
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void main()
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{
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if(d100(1) > 71) //Gives this script a 30% chance of completing
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{ //Its execution. Call it my anti-spam code. (c:
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if(iRollTen != 0) //Just in case a 0 slips in though I don't think
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{ //It's possible.
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switch(iRollTen) //Jump to the rolled statement number.
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{
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case 1:
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sSayThis = "He always goes back to the sands when the sun comes up.";
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break;
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case 2:
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sSayThis = "We need to get a new bull if we are gonna get this wagon out of here.";
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break;
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case 3:
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sSayThis = "Next time...we'll stand on opposite ends and wait for the sun to go down.";
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break;
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case 4:
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sSayThis = "If you listen carefully from the dock...you can hear those iron beasties walking around.";
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break;
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case 5:
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sSayThis = "I think that's the last time we see one of those hobgoblins around here.";
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break;
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case 6:
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sSayThis = "He said there is a whole nest of them up north.";
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break;
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case 7:
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sSayThis = "Maybe we should see if Telek will take us to Etum.";
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break;
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case 8:
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sSayThis = "The archon appeared and sent that guy to the prison out there.";
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break;
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case 9:
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sSayThis = "If we can just get every piece of his armor...";
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break;
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case 10:
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sSayThis = "That huge lizard turned him to stone. Then smashed him to bits.";
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break;
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} //End Switch Statement
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SpeakString(sSayThis, iTalkVolume); //Make the NPC talk
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} //End If Statement
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} //End If Statement
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} //End Main
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