WoR_PRC8/_module/nss/converse_wagon.nss
Jaysyn904 b5e28e52f4 Initial commit
Initial commit [1.18]
2025-04-03 11:49:34 -04:00

48 lines
1.9 KiB
Plaintext

string sSayThis;
int iTalkVolume = TALKVOLUME_TALK;
int iRollTen = d10(1);
int iTalkFlag = 0;
void main()
{
if(d100(1) > 71) //Gives this script a 30% chance of completing
{ //Its execution. Call it my anti-spam code. (c:
if(iRollTen != 0) //Just in case a 0 slips in though I don't think
{ //It's possible.
switch(iRollTen) //Jump to the rolled statement number.
{
case 1:
sSayThis = "He always goes back to the sands when the sun comes up.";
break;
case 2:
sSayThis = "We need to get a new bull if we are gonna get this wagon out of here.";
break;
case 3:
sSayThis = "Next time...we'll stand on opposite ends and wait for the sun to go down.";
break;
case 4:
sSayThis = "If you listen carefully from the dock...you can hear those iron beasties walking around.";
break;
case 5:
sSayThis = "I think that's the last time we see one of those hobgoblins around here.";
break;
case 6:
sSayThis = "He said there is a whole nest of them up north.";
break;
case 7:
sSayThis = "Maybe we should see if Telek will take us to Etum.";
break;
case 8:
sSayThis = "The archon appeared and sent that guy to the prison out there.";
break;
case 9:
sSayThis = "If we can just get every piece of his armor...";
break;
case 10:
sSayThis = "That huge lizard turned him to stone. Then smashed him to bits.";
break;
} //End Switch Statement
SpeakString(sSayThis, iTalkVolume); //Make the NPC talk
} //End If Statement
} //End If Statement
} //End Main