48 lines
1.7 KiB
Plaintext
48 lines
1.7 KiB
Plaintext
string sSayThis;
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int iTalkVolume = TALKVOLUME_TALK;
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int iRollTen = d10(1);
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int iTalkFlag = 0;
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void main()
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{
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if(d100(1) > 71) //Gives this script a 30% chance of completing
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{ //Its execution. Call it my anti-spam code. (c:
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if(iRollTen != 0) //Just in case a 0 slips in though I don't think
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{ //It's possible.
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switch(iRollTen) //Jump to the rolled statement number.
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{
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case 1:
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sSayThis = "I tried to find the gypsies...nothing but werewolves around.";
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break;
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case 2:
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sSayThis = "I was getting supplies out of the houses. Some have locked chests.";
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break;
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case 3:
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sSayThis = "I think we should just waltz into Stralten's castle.";
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break;
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case 4:
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sSayThis = "Do you hear those poor souls out there.";
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break;
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case 5:
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sSayThis = "If you didn't show up, that doom knight would have had me.";
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break;
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case 6:
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sSayThis = "We should just go to Elidor...get some help.";
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break;
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case 7:
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sSayThis = "Do you want to go look in the castle tomorrow?";
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break;
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case 8:
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sSayThis = "What about those stories of that lich under the city?";
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break;
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case 9:
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sSayThis = "I could use a good night sleep.";
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break;
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case 10:
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sSayThis = "You should've seen...bones everywhere.";
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break;
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} //End Switch Statement
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SpeakString(sSayThis, iTalkVolume); //Make the NPC talk
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} //End If Statement
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} //End If Statement
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} //End Main
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