WoR_PRC8/_module/nss/act_mon_spawner.nss
Jaysyn904 b5e28e52f4 Initial commit
Initial commit [1.18]
2025-04-03 11:49:34 -04:00

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location lTarget;
object oSpawn;
object oTarget;
//Put this script OnDeath
#include "nw_i0_generic"
void main()
{
object oPC = GetLastKiller();
while (GetIsObjectValid(GetMaster(oPC)))
{
oPC=GetMaster(oPC);
}
if (!GetIsPC(oPC)) return;
//Start variable checks for spawns
if (GetLocalInt(OBJECT_SELF, "DRAGON1")== 1)
{
oTarget = GetWaypointByTag("WP_DRAGON_SPAWN_01");
lTarget = GetLocation(oTarget);
oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "anc_red_dragon", lTarget);
oTarget = oSpawn;
SetIsTemporaryEnemy(oPC, oTarget);
AssignCommand(oTarget, ActionAttack(oPC));
AssignCommand(oTarget, DetermineCombatRound(oPC));
}
else if (GetLocalInt(OBJECT_SELF, "DRAGON2")== 1)
{
oTarget = GetWaypointByTag("WP_DRAGON_SPAWN_02");
lTarget = GetLocation(oTarget);
oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "anc_red_dragon", lTarget);
oTarget = oSpawn;
SetIsTemporaryEnemy(oPC, oTarget);
AssignCommand(oTarget, ActionAttack(oPC));
AssignCommand(oTarget, DetermineCombatRound(oPC));
}
else if (GetLocalInt(OBJECT_SELF, "DRAGON3")== 1)
{
oTarget = GetWaypointByTag("WP_DRAGON_SPAWN_03");
lTarget = GetLocation(oTarget);
oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "anc_red_dragon", lTarget);
oTarget = oSpawn;
SetIsTemporaryEnemy(oPC, oTarget);
AssignCommand(oTarget, ActionAttack(oPC));
AssignCommand(oTarget, DetermineCombatRound(oPC));
}
else if (GetLocalInt(OBJECT_SELF, "DRAGON4")== 1)
{
oTarget = GetWaypointByTag("WP_DRAGON_SPAWN_04");
lTarget = GetLocation(oTarget);
oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "anc_red_dragon", lTarget);
oTarget = oSpawn;
SetIsTemporaryEnemy(oPC, oTarget);
AssignCommand(oTarget, ActionAttack(oPC));
AssignCommand(oTarget, DetermineCombatRound(oPC));
}
else if (GetLocalInt(OBJECT_SELF, "TANARRI1")== 1)
{
oTarget = GetWaypointByTag("WP_TANARRI_SPAWN_01");
lTarget = GetLocation(oTarget);
oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "tanar_ri", lTarget);
oTarget = oSpawn;
SetIsTemporaryEnemy(oPC, oTarget);
AssignCommand(oTarget, ActionAttack(oPC));
AssignCommand(oTarget, DetermineCombatRound(oPC));
}
else if (GetLocalInt(OBJECT_SELF, "TANARRI2")== 1)
{
oTarget = GetWaypointByTag("WP_TANARRI_SPAWN_02");
lTarget = GetLocation(oTarget);
oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "tanar_ri", lTarget);
oTarget = oSpawn;
SetIsTemporaryEnemy(oPC, oTarget);
AssignCommand(oTarget, ActionAttack(oPC));
AssignCommand(oTarget, DetermineCombatRound(oPC));
}
else if (GetLocalInt(OBJECT_SELF, "TANARRI3")== 1)
{
oTarget = GetWaypointByTag("WP_TANARRI_SPAWN_03");
lTarget = GetLocation(oTarget);
oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "tanar_ri", lTarget);
oTarget = oSpawn;
SetIsTemporaryEnemy(oPC, oTarget);
AssignCommand(oTarget, ActionAttack(oPC));
AssignCommand(oTarget, DetermineCombatRound(oPC));
}
else if (GetLocalInt(OBJECT_SELF, "TANARRI4")== 1)
{
oTarget = GetWaypointByTag("WP_TANARRI_SPAWN_04");
lTarget = GetLocation(oTarget);
oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "tanar_ri", lTarget);
oTarget = oSpawn;
SetIsTemporaryEnemy(oPC, oTarget);
AssignCommand(oTarget, ActionAttack(oPC));
AssignCommand(oTarget, DetermineCombatRound(oPC));
}
else if (GetLocalInt(OBJECT_SELF, "BLADE1")== 1)
{
oTarget = GetWaypointByTag("WP_BLADE_SPAWN_01");
lTarget = GetLocation(oTarget);
oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "dancing_blade", lTarget);
oTarget = oSpawn;
SetIsTemporaryEnemy(oPC, oTarget);
AssignCommand(oTarget, ActionAttack(oPC));
AssignCommand(oTarget, DetermineCombatRound(oPC));
}
else if (GetLocalInt(OBJECT_SELF, "BLADE2")== 1)
{
oTarget = GetWaypointByTag("WP_BLADE_SPAWN_02");
lTarget = GetLocation(oTarget);
oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "dancing_blade", lTarget);
oTarget = oSpawn;
SetIsTemporaryEnemy(oPC, oTarget);
AssignCommand(oTarget, ActionAttack(oPC));
AssignCommand(oTarget, DetermineCombatRound(oPC));
}
else if (GetLocalInt(OBJECT_SELF, "BLADE3")== 1)
{
oTarget = GetWaypointByTag("WP_BLADE_SPAWN_03");
lTarget = GetLocation(oTarget);
oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "dancing_blade", lTarget);
oTarget = oSpawn;
SetIsTemporaryEnemy(oPC, oTarget);
AssignCommand(oTarget, ActionAttack(oPC));
AssignCommand(oTarget, DetermineCombatRound(oPC));
}
else if (GetLocalInt(OBJECT_SELF, "BLADE4")== 1)
{
oTarget = GetWaypointByTag("WP_BLADE_SPAWN_04");
lTarget = GetLocation(oTarget);
oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "dancing_blade", lTarget);
oTarget = oSpawn;
SetIsTemporaryEnemy(oPC, oTarget);
AssignCommand(oTarget, ActionAttack(oPC));
AssignCommand(oTarget, DetermineCombatRound(oPC));
}
else if (GetLocalInt(OBJECT_SELF, "DOOMMAGE1")== 1)
{
oTarget = GetWaypointByTag("WP_DOOMMAGE_SPAWN_01");
lTarget = GetLocation(oTarget);
oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "doom_mage", lTarget);
oTarget = oSpawn;
SetIsTemporaryEnemy(oPC, oTarget);
AssignCommand(oTarget, ActionAttack(oPC));
AssignCommand(oTarget, DetermineCombatRound(oPC));
}
else if (GetLocalInt(OBJECT_SELF, "DOOMMAGE2")== 1)
{
oTarget = GetWaypointByTag("WP_DOOMMAGE_SPAWN_02");
lTarget = GetLocation(oTarget);
oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "doom_mage", lTarget);
oTarget = oSpawn;
SetIsTemporaryEnemy(oPC, oTarget);
AssignCommand(oTarget, ActionAttack(oPC));
AssignCommand(oTarget, DetermineCombatRound(oPC));
}
else if (GetLocalInt(OBJECT_SELF, "DOOMMAGE3")== 1)
{
oTarget = GetWaypointByTag("WP_DOOMMAGE_SPAWN_03");
lTarget = GetLocation(oTarget);
oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "doom_mage", lTarget);
oTarget = oSpawn;
SetIsTemporaryEnemy(oPC, oTarget);
AssignCommand(oTarget, ActionAttack(oPC));
AssignCommand(oTarget, DetermineCombatRound(oPC));
}
else if (GetLocalInt(OBJECT_SELF, "DOOMMAGE4")== 1)
{
oTarget = GetWaypointByTag("WP_DOOMMAGE_SPAWN_04");
lTarget = GetLocation(oTarget);
oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "doom_mage", lTarget);
oTarget = oSpawn;
SetIsTemporaryEnemy(oPC, oTarget);
AssignCommand(oTarget, ActionAttack(oPC));
AssignCommand(oTarget, DetermineCombatRound(oPC));
}
}