38 lines
1.3 KiB
Plaintext
38 lines
1.3 KiB
Plaintext
//::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
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//:::::::::::::::::::::::: Shayan's Subrace Engine :::::::::::::::::::::::::::::
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//:::::::::::::::::::File Name: _potion_blood ::::::::::::::::::::::::::::::::::
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//::::::::::::::::::::: Potion script ::::::::::::::::::::::::::::::::::::
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//:: Written By: Shayan.
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//:: Contact: mail_shayan@yahoo.com
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//
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//:: This script is not an esstential part of Shayan's Subrace Engine.
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//
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//::This script is for the Vial of Blood that PCs belonging to an Undead Subrace
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//::can drink and be healed.
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#include "sha_subr_methds"
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void main()
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{
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object oPC = GetItemActivator();
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object oPotion = GetItemActivated();
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string sTag = GetTag(oPotion);
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effect eDmg;
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effect eVisual = EffectVisualEffect(VFX_IMP_HARM);
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if(sTag != "_potion_blood")
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{ return; }
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if(Subrace_GetIsUndead(oPC))
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{
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eDmg = EffectHeal(GetMaxHitPoints(oPC));
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}
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else
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{
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int iDmg = GetCurrentHitPoints(oPC) - d4();
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if(iDmg < 1)
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{
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iDmg = 1;
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}
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eDmg = EffectDamage(iDmg, DAMAGE_TYPE_NEGATIVE, DAMAGE_POWER_ENERGY);
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}
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eDmg, oPC);
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ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eVisual, GetLocation(oPC));
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}
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