1862 lines
41 KiB
JSON
1862 lines
41 KiB
JSON
{
|
||
"__data_type": "GIC ",
|
||
"Creature List": {
|
||
"type": "list",
|
||
"value": []
|
||
},
|
||
"Door List": {
|
||
"type": "list",
|
||
"value": [
|
||
{
|
||
"__struct_id": 8,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "DesertExit"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 8,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "DesertExit"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 8,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "DesertExit"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 8,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "DesertExit"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 8,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "DesertExit"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 8,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "DesertExit"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 8,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "DesertExit"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 8,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "DesertExit"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 8,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "DesertExit"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 8,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Strong Door"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 8,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Strong Door"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 8,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Strong Door"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 8,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Strong Door"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 8,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Strong Door"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 8,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Strong Door"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 8,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Strong Door"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 8,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Strong Door"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 8,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Strong Door"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 8,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Strong Door"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 8,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Strong Door"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 8,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Strong Door"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 8,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Strong Door"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 8,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Strong Door"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 8,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Strong Door"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 8,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Strong Door"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 8,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Strong Door"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 8,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Strong Door"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 8,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Strong Door"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 8,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Strong Door"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 8,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Strong Door"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 8,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Strong Door"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 8,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Strong Door"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 8,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Jeweled Door"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 8,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Jeweled Door"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 8,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Jeweled Door"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 8,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "DesertExit"
|
||
}
|
||
}
|
||
]
|
||
},
|
||
"Encounter List": {
|
||
"type": "list",
|
||
"value": [
|
||
{
|
||
"__struct_id": 7
|
||
}
|
||
]
|
||
},
|
||
"List": {
|
||
"type": "list",
|
||
"value": []
|
||
},
|
||
"Placeable List": {
|
||
"type": "list",
|
||
"value": [
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Palm Tree"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Palm Tree"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Palm Tree"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Palm Tree"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Palm Tree"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Palm Tree"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Palm Tree"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Palm Tree"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Palm Tree"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Palm Tree"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Campfire"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Campfire"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Campfire"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Campfire"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Bench / Pew"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Woodpile"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Campfire - with Spit"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Campfire"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Campfire"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Campfire"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Campfire"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Campfire"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Campfire"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Merchants Shingle - 3"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Freestanding Torch Bracket"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Merchants Shingle - 1"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Empty Wagon"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Low treasure script."
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Fence Rural 2"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Fence Rural 2"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Fence Rural 2"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Fence Rural 2"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Fence Rural 2"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Fence Rural 2"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Fence Rural 2"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Fence Rural 2"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Fence Rural 1"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Hay Bundle"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Hay Bundle"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Hay Bundle"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Full Wagon"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Campfire"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Bench / Pew"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Bench / Pew"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": ""
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Campfire"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Empty Wagon"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": ""
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Empty Wagon"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Keg"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Low treasure script."
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Palm Tree"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Full Wagon"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Sundial"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Box / Crate - 2 (Low treasure script)"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Low treasure script."
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Low treasure script."
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Empty Wagon"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Wagon Wheel"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Low treasure script."
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Empty Wagon"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Sacks of Flour, Grain, etc."
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Wheelbarrow"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Sawhorse"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Fallen Timber"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Fallen Timber"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Wheelbarrow"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Box / Crate - 1 (Low treasure script)"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Water Trough"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Statue - Defaced"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Boulder"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Stones"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Statue - Stone"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Stool"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Merchants Shingle - 3"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Merchants Shingle - 5"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Merchants Shingle - 5"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Pillar - Style 1"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Pillar - Style 1"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Pillar - Style 1"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Pillar - Style 1"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Painting"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Painting"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": ""
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Source: All Purpose Placeables 1.1 by M.G.Skaggs"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Source: All Purpose Placeables 1.1 by M.G.Skaggs"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Source: Rustic Shelter Placeables by Brother Roth"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Source: Tent Pak by Carpo"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "DOA Shop Frontage 1.1 by Den of Assassins\r\n"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Lisa’s Placeables SOU/1.3 padded by Lisa\r\n\r\nYeah, I know what it is, but nobody in the Forgotten Realms does."
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Lisa’s Placeables SOU/1.3 padded by Lisa\r\n\r\nYeah, I know what it is, but nobody in the Forgotten Realms does."
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Lisa’s Placeables SOU/1.3 padded by Lisa\r\n\r\nYeah, I know what it is, but nobody in the Forgotten Realms does."
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Lisa’s Placeables SOU/1.3 padded by Lisa\r\n\r\nYeah, I know what it is, but nobody in the Forgotten Realms does."
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Source: All Purpose Placeables 1.1 by M.G.Skaggs"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Source: Placeable Lightshafts with pwk by Demigog"
|
||
}
|
||
}
|
||
]
|
||
},
|
||
"SoundList": {
|
||
"type": "list",
|
||
"value": []
|
||
},
|
||
"StoreList": {
|
||
"type": "list",
|
||
"value": [
|
||
{
|
||
"__struct_id": 11,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": ""
|
||
}
|
||
}
|
||
]
|
||
},
|
||
"TriggerList": {
|
||
"type": "list",
|
||
"value": [
|
||
{
|
||
"__struct_id": 1,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": ""
|
||
}
|
||
}
|
||
]
|
||
},
|
||
"WaypointList": {
|
||
"type": "list",
|
||
"value": [
|
||
{
|
||
"__struct_id": 5,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": ""
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 5,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 5,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 5,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 5,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 5,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 5,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": ""
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 5,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": ""
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 5,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": ""
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 5,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": ""
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 5,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": ""
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 5,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": ""
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 5,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": ""
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 5,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": ""
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 5,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": ""
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 5,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": ""
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 5,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": ""
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 5,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": ""
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 5,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": ""
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 5,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": ""
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 5,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": ""
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 5,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": ""
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 5,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": ""
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 5,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": ""
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 5,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": ""
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 5,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": ""
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 5,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 5,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": ""
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 5,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": ""
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 5,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": ""
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 5,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": ""
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 5,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": ""
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 5,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": ""
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 5,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": ""
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 5,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": ""
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 5,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": ""
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 5,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": ""
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 5,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 5,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": ""
|
||
}
|
||
},
|
||
{
|
||
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{
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|
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|
||
"type": "cexostring",
|
||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||
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{
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|
||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||
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|
||
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|
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{
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|
||
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|
||
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|
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{
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||
"__struct_id": 5,
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"Comment": {
|
||
"type": "cexostring",
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||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||
}
|
||
},
|
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{
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|
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|
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||
},
|
||
{
|
||
"__struct_id": 5,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 5,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 5,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 5,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": ""
|
||
}
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||
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{
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||
"__struct_id": 5,
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||
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|
||
"type": "cexostring",
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||
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|
||
}
|
||
}
|
||
]
|
||
}
|
||
}
|