//::///////////////////////////////////////////////
//:: FileName quest_rang_a
//:://////////////////////////////////////////////
//:://////////////////////////////////////////////
//:: Created By: Script Wizard
//:: Created On: 2003-10-01 5:59:38 PM
//:://////////////////////////////////////////////
#include "nw_i0_tool"
#include "prc_inc_spells"

int StartingConditional()
{
	object oPC	= GetPCSpeaker();
	
	int iMonk 	= GetLevelByClass(CLASS_TYPE_MONK, oPC)
				+ GetLevelByClass(CLASS_TYPE_SWORDSAGE, oPC)
				+ GetLevelByClass(CLASS_TYPE_SOHEI, oPC);

    // Restrict based on the player's class
    int iPassed = 0;
    if(iMonk >= 1)
        iPassed = 1;
    if(iPassed == 0)
        return FALSE;

    // Make sure the PC speaker has these items in their inventory
    if((!HasItem(GetPCSpeaker(), "RHUN_RECALL_4")) == FALSE)
        return FALSE;

    return TRUE;
}