/////////// //Trash Talk Script v1.0 /////////// //This script rolls 1d10 and allows a NPC to speak based on //Which statement the number belongs to. /////////// //Script by Lenkyl Greatstorm //Date Created: 6/24/02 /////////// string sSayThis; int iTalkVolume = TALKVOLUME_TALK; int iRollTen = d10(1); int iTalkFlag = 0; void main() { if(d100(1) > 71) //Gives this script a 30% chance of completing { //Its execution. Call it my anti-spam code. (c: if(iRollTen != 0) //Just in case a 0 slips in though I don't think { //It's possible. switch(iRollTen) //Jump to the rolled statement number. { case 1:sSayThis = "I thought lizards were in that cave...not Tyrek.";break; case 2:sSayThis = "That is pretty nice armor you got off that priestess.";break; case 3:sSayThis = "I never thought we would find this place.";break; case 4:sSayThis = "A couple of times, I thought I was going to fall.";break; case 5:sSayThis = "Where do you suppose this river goes?";break; case 6:sSayThis = "How about I split it with you?.";break; case 7:sSayThis = "Can you hear all of these crystals around us?";break; case 8:sSayThis = "I wonder who once inhabitated this place?";break; case 9:sSayThis = "What god do you suppose they worship?";break; case 10:sSayThis = "Are you kidding? You're going first next time.";break; } //End Switch Statement SpeakString(sSayThis, iTalkVolume);//Make the NPC talk } //End If Statement } //End If Statement } //End Main