#include "nw_i0_tool" void main() { object oArea = GetArea (OBJECT_SELF); vector vPosition = GetPosition (OBJECT_SELF); float fOrientation = GetFacing (OBJECT_SELF); location lSpawn = Location (oArea, vPosition, fOrientation); CreateObject(OBJECT_TYPE_PLACEABLE, "gargoyle_spwn", lSpawn, TRUE); }