#include "nw_i0_tool" void main() { object oArea = GetArea (GetWaypointByTag("cg_vamp_spawnpnt")); vector vPosition = GetPosition (GetWaypointByTag("cg_vamp_spawnpnt")); float fOrientation = GetFacing (GetWaypointByTag("cg_vamp_spawnpnt")); location lSpawn = Location (oArea, vPosition, fOrientation); CreateObject(OBJECT_TYPE_PLACEABLE, "vamp_spawn2", lSpawn, TRUE); }