#include "NW_O2_CONINCLUDE" #include "NW_I0_GENERIC" void main() { SetSpawnInCondition(NW_FLAG_APPEAR_SPAWN_IN_ANIMATION); SetListeningPatterns(); WalkWayPoints(); if ((GetChallengeRating(OBJECT_SELF) >= 10.1) && (GetChallengeRating(OBJECT_SELF) <= 15.0)) { GenerateMediumTreasure(OBJECT_SELF); GenerateMediumTreasure(OBJECT_SELF); GenerateMediumTreasure(OBJECT_SELF); CreateItemOnObject("NW_IT_GOLD001", OBJECT_SELF, 86); { int nRandom = d8(1); if (nRandom == 1){ CreatePotion(OBJECT_SELF, OBJECT_SELF);} else if (nRandom == 2){ CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF);} else if (nRandom == 3){ CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF);} else if (nRandom == 4){ CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF);} else if (nRandom == 5){ CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF);} else if (nRandom == 6){ CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF);} else if (nRandom == 7){ CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF);} else if (nRandom == 8){ CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF);}} } else if ((GetChallengeRating(OBJECT_SELF) >= 15.1) && (GetChallengeRating(OBJECT_SELF) <= 18.0)) { GenerateMediumTreasure(OBJECT_SELF); GenerateMediumTreasure(OBJECT_SELF); GenerateHighTreasure(OBJECT_SELF); CreateItemOnObject("NW_IT_GOLD001", OBJECT_SELF, 93); { int nRandom = d8(1); if (nRandom == 1){ CreatePotion(OBJECT_SELF, OBJECT_SELF);} else if (nRandom == 2){ CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF);} else if (nRandom == 3){ CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF);} else if (nRandom == 4){ CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF);} else if (nRandom == 5){ CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF);} else if (nRandom == 6){ CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF);} else if (nRandom == 7){ CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF);} else if (nRandom == 8){ CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF);}} { int nRandom = d8(1); if (nRandom == 1){ CreatePotion(OBJECT_SELF, OBJECT_SELF);} else if (nRandom == 2){ CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF);} else if (nRandom == 3){ CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF);} else if (nRandom == 4){ CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF);} else if (nRandom == 5){ CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF);} else if (nRandom == 6){ CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF);} else if (nRandom == 7){ CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF);} else if (nRandom == 8){ CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF);}} } else if ((GetChallengeRating(OBJECT_SELF) >= 18.1) && (GetChallengeRating(OBJECT_SELF) <= 27.0)) { GenerateMediumTreasure(OBJECT_SELF); GenerateHighTreasure(OBJECT_SELF); GenerateHighTreasure(OBJECT_SELF); CreateItemOnObject("NW_IT_GOLD001", OBJECT_SELF, 104); { int nRandom = d8(1); if (nRandom == 1){ CreatePotion(OBJECT_SELF, OBJECT_SELF);} else if (nRandom == 2){ CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF);} else if (nRandom == 3){ CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF);} else if (nRandom == 4){ CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF);} else if (nRandom == 5){ CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF);} else if (nRandom == 6){ CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF);} else if (nRandom == 7){ CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF);} else if (nRandom == 8){ CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF);}} { int nRandom = d8(1); if (nRandom == 1){ CreatePotion(OBJECT_SELF, OBJECT_SELF);} else if (nRandom == 2){ CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF);} else if (nRandom == 3){ CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF);} else if (nRandom == 4){ CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF);} else if (nRandom == 5){ CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF);} else if (nRandom == 6){ CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF);} else if (nRandom == 7){ CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF);} else if (nRandom == 8){ CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF); CreatePotion(OBJECT_SELF, OBJECT_SELF);}} } }