//::///////////////////////////////////////////////
//:: Default:On Death
//:: NW_C2_DEFAULT7
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Shouts to allies that they have been killed
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: Oct 25, 2001
//:://////////////////////////////////////////////
#include "NW_I0_GENERIC"
#include "nw_i0_tool"
#include "NW_O2_CONINCLUDE"
void main()
{
object oKiller = GetLastKiller();
object oAlter = GetObjectByTag("STRA_Alter");
object oItem = OBJECT_INVALID;
// Clear all contents of the chest
oItem = GetFirstItemInInventory(oAlter);
while ( oItem != OBJECT_INVALID )
{
//Make sure people don't stuff chest with plot items and break it
SetPlotFlag(oItem, FALSE);
DestroyObject( oItem, 0.0 );
oItem = GetNextItemInInventory(oAlter);
}
{
if (GetTag(OBJECT_SELF) == "RHUN_LICH003") {
GenerateLowTreasure(oKiller, oAlter);
GenerateMediumTreasure(oKiller, oAlter);
CreateItemOnObject("NW_IT_GOLD001", oAlter, 1256);
CreateGem(oAlter, oAlter, 5);
CreateGem(oAlter, oAlter, 5);
GenerateLowTreasure(oKiller, oAlter);
} else if (GetTag(OBJECT_SELF) == "RHUN_LICHBOSS") {
{int nRandom = d2(1);
if (nRandom == 1){
GenerateLowTreasure(oKiller, oAlter);
GenerateMediumTreasure(oKiller, oAlter);
CreateItemOnObject("NW_IT_GOLD001", oAlter, 4500);
CreateGem(oAlter, oAlter, 5);
CreateGem(oAlter, oAlter, 5);
GenerateHighTreasure(oKiller, oAlter);}
else if (nRandom == 2){
GenerateLowTreasure(oKiller, oAlter);
GenerateMediumTreasure(oKiller, oAlter);
CreateItemOnObject("NW_IT_GOLD001", oAlter, 6274);
CreateGem(oAlter, oAlter, 5);
CreateGem(oAlter, oAlter, 5);
GenerateHighTreasure(oKiller, oAlter);
GenerateHighTreasure(oKiller, oAlter);}}
} else if (GetTag(OBJECT_SELF) == "RHUN_LICH001") {
GenerateLowTreasure(oKiller, oAlter);
GenerateMediumTreasure(oKiller, oAlter);
CreateItemOnObject("NW_IT_GOLD001", oAlter, 7520);
CreateGem(oAlter, oAlter, 5);
CreateGem(oAlter, oAlter, 5);
CreateGem(oAlter, oAlter, 5);
CreateGem(oAlter, oAlter, 5);
GenerateHighTreasure(oKiller, oAlter);
GenerateHighTreasure(oKiller, oAlter);
}
int nClass = GetLevelByClass(CLASS_TYPE_COMMONER);
int nAlign = GetAlignmentGoodEvil(OBJECT_SELF);
if(nClass > 0 && (nAlign == ALIGNMENT_GOOD || nAlign == ALIGNMENT_NEUTRAL))
{
object oKiller = GetLastKiller();
AdjustAlignment(oKiller, ALIGNMENT_EVIL, 5);
}
SpeakString("NW_I_AM_DEAD", TALKVOLUME_SILENT_TALK);
//Shout Attack my target, only works with the On Spawn In setup
SpeakString("NW_ATTACK_MY_TARGET", TALKVOLUME_SILENT_TALK);
if(GetSpawnInCondition(NW_FLAG_DEATH_EVENT))
{
SignalEvent(OBJECT_SELF, EventUserDefined(1007));
}
//ExecuteScript("sha_xpsystem", OBJECT_SELF); //:: Replaced by PWFXP
DelayCommand(0.0f, ExecuteScript("pwfxp", OBJECT_SELF));
ExecuteScript("prc_npc_death", OBJECT_SELF);
}
}