//:://///////////////////////////////////////////// //:: Default:On Death //:: NW_C2_DEFAULT7 //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* Shouts to allies that they have been killed */ //::////////////////////////////////////////////// //:: Created By: Preston Watamaniuk //:: Created On: Oct 25, 2001 //::////////////////////////////////////////////// #include "NW_I0_GENERIC" #include "nw_i0_tool" #include "NW_O2_CONINCLUDE" void main() { object oKiller = GetLastKiller(); object oAlter = GetObjectByTag("STRA_Alter"); object oItem = OBJECT_INVALID; // Clear all contents of the chest oItem = GetFirstItemInInventory(oAlter); while ( oItem != OBJECT_INVALID ) { //Make sure people don't stuff chest with plot items and break it SetPlotFlag(oItem, FALSE); DestroyObject( oItem, 0.0 ); oItem = GetNextItemInInventory(oAlter); } { if (GetTag(OBJECT_SELF) == "RHUN_LICH003") { GenerateLowTreasure(oKiller, oAlter); GenerateMediumTreasure(oKiller, oAlter); CreateItemOnObject("NW_IT_GOLD001", oAlter, 1256); CreateGem(oAlter, oAlter, 5); CreateGem(oAlter, oAlter, 5); GenerateLowTreasure(oKiller, oAlter); } else if (GetTag(OBJECT_SELF) == "RHUN_LICHBOSS") { {int nRandom = d2(1); if (nRandom == 1){ GenerateLowTreasure(oKiller, oAlter); GenerateMediumTreasure(oKiller, oAlter); CreateItemOnObject("NW_IT_GOLD001", oAlter, 4500); CreateGem(oAlter, oAlter, 5); CreateGem(oAlter, oAlter, 5); GenerateHighTreasure(oKiller, oAlter);} else if (nRandom == 2){ GenerateLowTreasure(oKiller, oAlter); GenerateMediumTreasure(oKiller, oAlter); CreateItemOnObject("NW_IT_GOLD001", oAlter, 6274); CreateGem(oAlter, oAlter, 5); CreateGem(oAlter, oAlter, 5); GenerateHighTreasure(oKiller, oAlter); GenerateHighTreasure(oKiller, oAlter);}} } else if (GetTag(OBJECT_SELF) == "RHUN_LICH001") { GenerateLowTreasure(oKiller, oAlter); GenerateMediumTreasure(oKiller, oAlter); CreateItemOnObject("NW_IT_GOLD001", oAlter, 7520); CreateGem(oAlter, oAlter, 5); CreateGem(oAlter, oAlter, 5); CreateGem(oAlter, oAlter, 5); CreateGem(oAlter, oAlter, 5); GenerateHighTreasure(oKiller, oAlter); GenerateHighTreasure(oKiller, oAlter); } int nClass = GetLevelByClass(CLASS_TYPE_COMMONER); int nAlign = GetAlignmentGoodEvil(OBJECT_SELF); if(nClass > 0 && (nAlign == ALIGNMENT_GOOD || nAlign == ALIGNMENT_NEUTRAL)) { object oKiller = GetLastKiller(); AdjustAlignment(oKiller, ALIGNMENT_EVIL, 5); } SpeakString("NW_I_AM_DEAD", TALKVOLUME_SILENT_TALK); //Shout Attack my target, only works with the On Spawn In setup SpeakString("NW_ATTACK_MY_TARGET", TALKVOLUME_SILENT_TALK); if(GetSpawnInCondition(NW_FLAG_DEATH_EVENT)) { SignalEvent(OBJECT_SELF, EventUserDefined(1007)); } //ExecuteScript("sha_xpsystem", OBJECT_SELF); //:: Replaced by PWFXP DelayCommand(0.0f, ExecuteScript("pwfxp", OBJECT_SELF)); ExecuteScript("prc_npc_death", OBJECT_SELF); } }