#include "NW_O2_CONINCLUDE" #include "NW_I0_GENERIC" #include "X2_inc_treasure" #include "X0_I0_TREASURE" void main() { SetSpawnInCondition(NW_FLAG_APPEAR_SPAWN_IN_ANIMATION); SetListeningPatterns(); WalkWayPoints(); GenerateHighTreasure(OBJECT_SELF); GenerateHighTreasure(OBJECT_SELF); {int nRandom = d12(1); if (nRandom == 1){ CreateItemOnObject("wblfh002", OBJECT_SELF, 1);} else { CreateItemOnObject("NW_WBLFH001", OBJECT_SELF, 1); }} {int nRandom = d4(1); int nTreasureType = 1; if (nRandom == 1){ CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);} else if (nRandom == 2){ CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType); CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);} else if (nRandom == 3){ CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType); CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType); CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);} else if (nRandom == 4){ CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType); CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType); CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType); CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);} } }