#include "NW_O2_CONINCLUDE" #include "NW_I0_GENERIC" #include "x0_i0_anims" #include "x0_i0_walkway" #include "X2_inc_treasure" void main() { SetListeningPatterns(); WalkWayPoints(); GenerateHighTreasure(OBJECT_SELF); GenerateBossTreasure(OBJECT_SELF); {int nRandom = d12(1); if (nRandom == 1){ CreateItemOnObject("wswls002", OBJECT_SELF, 1);} else { CreateItemOnObject("x2_WSWmLS004", OBJECT_SELF, 1);}} {int nRandom = d12(1); if (nRandom == 1){ AssignCommand(OBJECT_SELF, JumpToObject(GetWaypointByTag("DOMOX_01")));} else if (nRandom == 2){ AssignCommand(OBJECT_SELF, JumpToObject(GetWaypointByTag("DOMOX_02")));} else if (nRandom == 3){ AssignCommand(OBJECT_SELF, JumpToObject(GetWaypointByTag("DOMOX_03")));} else if (nRandom == 4){ AssignCommand(OBJECT_SELF, JumpToObject(GetWaypointByTag("DOMOX_04")));} else if (nRandom == 5){ AssignCommand(OBJECT_SELF, JumpToObject(GetWaypointByTag("DOMOX_05")));} else if (nRandom == 6){ AssignCommand(OBJECT_SELF, JumpToObject(GetWaypointByTag("DOMOX_06")));} else if (nRandom == 7){ AssignCommand(OBJECT_SELF, JumpToObject(GetWaypointByTag("DOMOX_07")));} else if (nRandom == 8){ AssignCommand(OBJECT_SELF, JumpToObject(GetWaypointByTag("DOMOX_08")));} else if (nRandom == 9){ AssignCommand(OBJECT_SELF, JumpToObject(GetWaypointByTag("DOMOX_09")));} else if (nRandom == 10){ AssignCommand(OBJECT_SELF, JumpToObject(GetWaypointByTag("DOMOX_10")));} else if (nRandom == 11){ AssignCommand(OBJECT_SELF, JumpToObject(GetWaypointByTag("DOMOX_11")));} else if (nRandom == 12){ AssignCommand(OBJECT_SELF, JumpToObject(GetWaypointByTag("DOMOX_12")));}} }