#include "NW_O2_CONINCLUDE" #include "NW_I0_GENERIC" void main() { SetSpawnInCondition(NW_FLAG_APPEAR_SPAWN_IN_ANIMATION); SetListeningPatterns(); WalkWayPoints(); if ((GetChallengeRating(OBJECT_SELF) >= 12.1) && (GetChallengeRating(OBJECT_SELF) <= 16.0)) { GenerateMediumTreasure(OBJECT_SELF); GenerateMediumTreasure(OBJECT_SELF); GenerateMediumTreasure(OBJECT_SELF); GenerateMediumTreasure(OBJECT_SELF); } else if ((GetChallengeRating(OBJECT_SELF) >= 16.1) && (GetChallengeRating(OBJECT_SELF) <= 20.0)) { GenerateMediumTreasure(OBJECT_SELF); GenerateMediumTreasure(OBJECT_SELF); GenerateMediumTreasure(OBJECT_SELF); GenerateHighTreasure(OBJECT_SELF); } else if ((GetChallengeRating(OBJECT_SELF) >= 20.1) && (GetChallengeRating(OBJECT_SELF) <= 27.0)) { GenerateMediumTreasure(OBJECT_SELF); GenerateHighTreasure(OBJECT_SELF); GenerateHighTreasure(OBJECT_SELF); GenerateHighTreasure(OBJECT_SELF); } }