#include "NW_O2_CONINCLUDE" #include "NW_I0_GENERIC" void main() { SetSpawnInCondition(NW_FLAG_APPEAR_SPAWN_IN_ANIMATION); SetListeningPatterns(); WalkWayPoints(); if ((GetChallengeRating(OBJECT_SELF) >= 12.1) && (GetChallengeRating(OBJECT_SELF) <= 18.0)) { GenerateMediumTreasure(OBJECT_SELF); GenerateMediumTreasure(OBJECT_SELF); GenerateMediumTreasure(OBJECT_SELF); GenerateMediumTreasure(OBJECT_SELF); CreateItemOnObject("NW_IT_GOLD001", OBJECT_SELF, 320); { int nRandom = d4(1); if (nRandom == 1){ CreateArcaneScroll(OBJECT_SELF, OBJECT_SELF);} else if (nRandom == 2){ CreateArcaneScroll(OBJECT_SELF, OBJECT_SELF); CreateArcaneScroll(OBJECT_SELF, OBJECT_SELF);} else if (nRandom == 3){ CreateDivineScroll(OBJECT_SELF, OBJECT_SELF); CreateArcaneScroll(OBJECT_SELF, OBJECT_SELF); CreateArcaneScroll(OBJECT_SELF, OBJECT_SELF);} else if (nRandom == 4){ CreateDivineScroll(OBJECT_SELF, OBJECT_SELF); CreateDivineScroll(OBJECT_SELF, OBJECT_SELF); CreateArcaneScroll(OBJECT_SELF, OBJECT_SELF); CreateArcaneScroll(OBJECT_SELF, OBJECT_SELF);}} { int nRandom = d8(1); int nTreasureType = 1; if (nRandom == 1){ CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType); CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);} else if (nRandom == 2){ CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType); CreateJewel(OBJECT_SELF, OBJECT_SELF, nTreasureType);} else if (nRandom == 3){ CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType); CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType); CreateJewel(OBJECT_SELF, OBJECT_SELF, nTreasureType);} else if (nRandom == 4){ CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType); CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType); CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType); CreateJewel(OBJECT_SELF, OBJECT_SELF, nTreasureType);} else if (nRandom == 5){ CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType); CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType); CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType); CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType); CreateJewel(OBJECT_SELF, OBJECT_SELF, nTreasureType);} else if (nRandom == 6){ CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType); CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType); CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType); CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType); CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType); CreateJewel(OBJECT_SELF, OBJECT_SELF, nTreasureType);} else if (nRandom == 7){ CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType); CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType); CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType); CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType); CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType); CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType); CreateJewel(OBJECT_SELF, OBJECT_SELF, nTreasureType);} else if (nRandom == 8){ CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType); CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType); CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType); CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType); CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType); CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType); CreateJewel(OBJECT_SELF, OBJECT_SELF, nTreasureType); CreateJewel(OBJECT_SELF, OBJECT_SELF, nTreasureType);}} } else if ((GetChallengeRating(OBJECT_SELF) >= 18.1) && (GetChallengeRating(OBJECT_SELF) <= 23.0)) { GenerateMediumTreasure(OBJECT_SELF); GenerateMediumTreasure(OBJECT_SELF); GenerateMediumTreasure(OBJECT_SELF); GenerateHighTreasure(OBJECT_SELF); CreateItemOnObject("NW_IT_GOLD001", OBJECT_SELF, 410); { int nRandom = d4(1); if (nRandom == 1){ CreateArcaneScroll(OBJECT_SELF, OBJECT_SELF);} else if (nRandom == 2){ CreateArcaneScroll(OBJECT_SELF, OBJECT_SELF); CreateArcaneScroll(OBJECT_SELF, OBJECT_SELF);} else if (nRandom == 3){ CreateDivineScroll(OBJECT_SELF, OBJECT_SELF); CreateArcaneScroll(OBJECT_SELF, OBJECT_SELF); CreateArcaneScroll(OBJECT_SELF, OBJECT_SELF);} else if (nRandom == 4){ CreateDivineScroll(OBJECT_SELF, OBJECT_SELF); CreateDivineScroll(OBJECT_SELF, OBJECT_SELF); CreateArcaneScroll(OBJECT_SELF, OBJECT_SELF); CreateArcaneScroll(OBJECT_SELF, OBJECT_SELF);}} { int nRandom = d4(1); if (nRandom == 1){ CreateArcaneScroll(OBJECT_SELF, OBJECT_SELF);} else if (nRandom == 2){ CreateArcaneScroll(OBJECT_SELF, OBJECT_SELF); CreateArcaneScroll(OBJECT_SELF, OBJECT_SELF);} else if (nRandom == 3){ CreateDivineScroll(OBJECT_SELF, OBJECT_SELF); CreateArcaneScroll(OBJECT_SELF, OBJECT_SELF); CreateArcaneScroll(OBJECT_SELF, OBJECT_SELF);} else if (nRandom == 4){ CreateDivineScroll(OBJECT_SELF, OBJECT_SELF); CreateDivineScroll(OBJECT_SELF, OBJECT_SELF); CreateArcaneScroll(OBJECT_SELF, OBJECT_SELF); CreateArcaneScroll(OBJECT_SELF, OBJECT_SELF);}} { int nRandom = d8(1); int nTreasureType = 1; if (nRandom == 1){ CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType); CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);} else if (nRandom == 2){ CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType); CreateJewel(OBJECT_SELF, OBJECT_SELF, nTreasureType);} else if (nRandom == 3){ CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType); CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType); CreateJewel(OBJECT_SELF, OBJECT_SELF, nTreasureType);} else if (nRandom == 4){ CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType); CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType); CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType); CreateJewel(OBJECT_SELF, OBJECT_SELF, nTreasureType);} else if (nRandom == 5){ CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType); CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType); CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType); CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType); CreateJewel(OBJECT_SELF, OBJECT_SELF, nTreasureType);} else if (nRandom == 6){ CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType); CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType); CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType); CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType); CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType); CreateJewel(OBJECT_SELF, OBJECT_SELF, nTreasureType);} else if (nRandom == 7){ CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType); CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType); CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType); CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType); CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType); CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType); CreateJewel(OBJECT_SELF, OBJECT_SELF, nTreasureType);} else if (nRandom == 8){ CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType); CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType); CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType); CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType); CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType); CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType); CreateJewel(OBJECT_SELF, OBJECT_SELF, nTreasureType); CreateJewel(OBJECT_SELF, OBJECT_SELF, nTreasureType);}} } else if ((GetChallengeRating(OBJECT_SELF) >= 23.1) && (GetChallengeRating(OBJECT_SELF) <= 27.0)) { GenerateMediumTreasure(OBJECT_SELF); GenerateHighTreasure(OBJECT_SELF); GenerateHighTreasure(OBJECT_SELF); GenerateHighTreasure(OBJECT_SELF); CreateItemOnObject("NW_IT_GOLD001", OBJECT_SELF, 500); { int nRandom = d4(1); if (nRandom == 1){ CreateArcaneScroll(OBJECT_SELF, OBJECT_SELF);} else if (nRandom == 2){ CreateArcaneScroll(OBJECT_SELF, OBJECT_SELF); CreateArcaneScroll(OBJECT_SELF, OBJECT_SELF);} else if (nRandom == 3){ CreateDivineScroll(OBJECT_SELF, OBJECT_SELF); CreateArcaneScroll(OBJECT_SELF, OBJECT_SELF); CreateArcaneScroll(OBJECT_SELF, OBJECT_SELF);} else if (nRandom == 4){ CreateDivineScroll(OBJECT_SELF, OBJECT_SELF); CreateDivineScroll(OBJECT_SELF, OBJECT_SELF); CreateArcaneScroll(OBJECT_SELF, OBJECT_SELF); CreateArcaneScroll(OBJECT_SELF, OBJECT_SELF);}} { int nRandom = d4(1); if (nRandom == 1){ CreateArcaneScroll(OBJECT_SELF, OBJECT_SELF);} else if (nRandom == 2){ CreateArcaneScroll(OBJECT_SELF, OBJECT_SELF); CreateArcaneScroll(OBJECT_SELF, OBJECT_SELF);} else if (nRandom == 3){ CreateDivineScroll(OBJECT_SELF, OBJECT_SELF); CreateArcaneScroll(OBJECT_SELF, OBJECT_SELF); CreateArcaneScroll(OBJECT_SELF, OBJECT_SELF);} else if (nRandom == 4){ CreateDivineScroll(OBJECT_SELF, OBJECT_SELF); CreateDivineScroll(OBJECT_SELF, OBJECT_SELF); CreateArcaneScroll(OBJECT_SELF, OBJECT_SELF); CreateArcaneScroll(OBJECT_SELF, OBJECT_SELF);}} { int nRandom = d4(1); if (nRandom == 1){ CreateArcaneScroll(OBJECT_SELF, OBJECT_SELF);} else if (nRandom == 2){ CreateArcaneScroll(OBJECT_SELF, OBJECT_SELF); CreateArcaneScroll(OBJECT_SELF, OBJECT_SELF);} else if (nRandom == 3){ CreateDivineScroll(OBJECT_SELF, OBJECT_SELF); CreateArcaneScroll(OBJECT_SELF, OBJECT_SELF); CreateArcaneScroll(OBJECT_SELF, OBJECT_SELF);} else if (nRandom == 4){ CreateDivineScroll(OBJECT_SELF, OBJECT_SELF); CreateDivineScroll(OBJECT_SELF, OBJECT_SELF); CreateArcaneScroll(OBJECT_SELF, OBJECT_SELF); CreateArcaneScroll(OBJECT_SELF, OBJECT_SELF);}} { int nRandom = d8(1); int nTreasureType = 1; if (nRandom == 1){ CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType); CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType);} else if (nRandom == 2){ CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType); CreateJewel(OBJECT_SELF, OBJECT_SELF, nTreasureType);} else if (nRandom == 3){ CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType); CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType); CreateJewel(OBJECT_SELF, OBJECT_SELF, nTreasureType);} else if (nRandom == 4){ CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType); CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType); CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType); CreateJewel(OBJECT_SELF, OBJECT_SELF, nTreasureType);} else if (nRandom == 5){ CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType); CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType); CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType); CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType); CreateJewel(OBJECT_SELF, OBJECT_SELF, nTreasureType);} else if (nRandom == 6){ CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType); CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType); CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType); CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType); CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType); CreateJewel(OBJECT_SELF, OBJECT_SELF, nTreasureType);} else if (nRandom == 7){ CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType); CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType); CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType); CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType); CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType); CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType); CreateJewel(OBJECT_SELF, OBJECT_SELF, nTreasureType);} else if (nRandom == 8){ CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType); CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType); CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType); CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType); CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType); CreateGem(OBJECT_SELF, OBJECT_SELF, nTreasureType); CreateJewel(OBJECT_SELF, OBJECT_SELF, nTreasureType); CreateJewel(OBJECT_SELF, OBJECT_SELF, nTreasureType);}} } }