void CreateObject2(int nObjectType, string sTemplate, location lLocation, int bUseAppearAnimation=FALSE); //:://///////////////////////////////////////////// //:: Electrical Trap //:: NW_T1_ElecAvgC.nss //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* The creature setting off the trap is struck by a strong electrical current that arcs to 4 other targets doing 15d6 damage. Can make a Reflex save for half damage. PATCH (Brent/Jon): replaced oTarget with o2ndTarget in the while loop */ //::////////////////////////////////////////////// //:: Created By: Preston Watamaniuk //:: Created On: July 30, 2001 //::////////////////////////////////////////////// #include "NW_I0_SPELLS" void main() { TrapDoElectricalDamage(d6(15), 22, 4); //respawn trap DelayCommand(598.0, CreateObject2(GetObjectType(OBJECT_SELF), GetResRef(OBJECT_SELF), GetLocation(OBJECT_SELF))); DelayCommand(600.0, DestroyObject(OBJECT_SELF)); } void CreateObject2(int nObjectType, string sTemplate, location lLocation, int bUseAppearAnimation=FALSE) { CreateObject(nObjectType, sTemplate, lLocation, bUseAppearAnimation); return; }