// Krit's Omnidye // Called after sampling a color, so that the name can be updated. #include "tk_odye_include" void main() { // Rename the dye to be informative. SetDyeName(OBJECT_SELF, GetLocalInt(OBJECT_SELF, DYE_INDEX)); // Provide a sound effect so it seems like something was done. AssignCommand(GetItemPossessor(OBJECT_SELF), PlaySound("as_na_steamshrt1")); }