// Krit's Omnidye // Sets the dye to receive (sample) a color the next time it is used. #include "tk_odye_include" void main() { // Get the dye that will be set. object oDye = GetLocalObject(OBJECT_SELF, DYE_ITEM); // Set the color index to be "sampling mode". SetLocalInt(oDye, DYE_INDEX, -2); // Rename the dye to be informative. SetName(oDye, GetName(oDye, TRUE) + ": matching mode"); }