#include "nw_i0_tool" void main() { string sText; sText = "I will return! You cannot destroy me so easily!"; ActionSpeakString(sText, TALKVOLUME_TALK); object oArea = GetArea (GetWaypointByTag("WP_RHUN_SEOC_01")); vector vPosition = GetPosition (GetWaypointByTag("WP_RHUN_SEOC_01")); float fOrientation = GetFacing (GetWaypointByTag("WP_RHUN_SEOC_01")); location lSpawn = Location (oArea, vPosition, fOrientation); CreateObject(OBJECT_TYPE_PLACEABLE, "taer_mumspwn2", lSpawn, TRUE); ActionSpeakString(sText, TALKVOLUME_TALK); ApplyEffectAtLocation(DURATION_TYPE_PERMANENT, EffectVisualEffect(VFX_FNF_SMOKE_PUFF), lSpawn); }