object oItem; object oTarget; //Put this on action taken in the conversation editor #include "nw_i0_plot" void main() { object oPC = GetPCSpeaker(); object oDatabase = GetItemPossessedBy(oPC,"Database"); if (GetLocalInt(oDatabase, "PLAYERGOTTAIL")== 1) { oTarget = GetObjectByTag("Keen_Merchant"); gplotAppraiseOpenStore(oTarget, oPC, 0, 0); } else if (GetItemPossessedBy(oPC, "Black_Dragon_Tail")!= OBJECT_INVALID) { oItem = GetItemPossessedBy(oPC, "Black_Dragon_Tail"); if (GetIsObjectValid(oItem)) DestroyObject(oItem); SetLocalInt(oDatabase, "PLAYERGOTTAIL", 1); oTarget = GetObjectByTag("Keen_Merchant"); gplotAppraiseOpenStore(oTarget, oPC, 0, 0); } }