void main() { object oPC = GetPCSpeaker(); object oCaster; oCaster = GetObjectByTag("ZOLAD"); object oTarget; oTarget = oPC; DelayCommand(2.9, ActionPauseConversation()); DelayCommand(2.9, ActionCastFakeSpellAtObject(SPELL_NEGATIVE_ENERGY_BURST, oTarget, PROJECTILE_PATH_TYPE_DEFAULT)); object oTarget1 = GetWaypointByTag("WP_LIGER"); location lTarget = GetLocation(oTarget1); //only do the jump if the location is valid. //though not flawless, we just check if it is in a valid area. //the script will stop if the location isn't valid - meaning that //nothing put after the teleport will fire either. //the current location won't be stored, either if (GetAreaFromLocation(lTarget)==OBJECT_INVALID) return; DelayCommand(3.9, AssignCommand(oPC, ClearAllActions())); DelayCommand(3.95, AssignCommand(oPC, JumpToLocation(lTarget))); DelayCommand(3.5, ActionResumeConversation()); oTarget = oPC; //Visual effects can't be applied to waypoints, so if it is a WP //apply to the WP's location instead int nInt; nInt = GetObjectType(oTarget1); if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_UNSUMMON), oTarget1); else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_UNSUMMON), GetLocation(oTarget1)); }