#include "x0_i0_petrify" object L1 = GetObjectByTag("SHA_LP1"); object L2 = GetObjectByTag("SHA_LP2"); object L3 = GetObjectByTag("SHA_LP3"); object L4 = GetObjectByTag("SHA_LP4"); object L5 = GetObjectByTag("SHA_LP5"); object sparks = GetObjectByTag("SHA_SPARKS"); object Altar = GetObjectByTag("SHA_SHARALTAR"); void drawStar() { // Declare the fire beam effect effect eBeam1 = EffectBeam(VFX_BEAM_BLACK, L1, BODY_NODE_CHEST); effect eBeam2 = EffectBeam(VFX_BEAM_BLACK, L2, BODY_NODE_CHEST); effect eBeam3 = EffectBeam(VFX_BEAM_BLACK, L3, BODY_NODE_CHEST); effect eBeam4 = EffectBeam(VFX_BEAM_BLACK, L4, BODY_NODE_CHEST); effect eBeam5 = EffectBeam(VFX_BEAM_BLACK, L5, BODY_NODE_CHEST); ApplyEffectToObject(DURATION_TYPE_PERMANENT, eBeam1, L3); ApplyEffectToObject(DURATION_TYPE_PERMANENT, eBeam1, L4); ApplyEffectToObject(DURATION_TYPE_PERMANENT, eBeam2, L4); ApplyEffectToObject(DURATION_TYPE_PERMANENT, eBeam2, L5); ApplyEffectToObject(DURATION_TYPE_PERMANENT, eBeam3, L5); ApplyEffectToObject(DURATION_TYPE_PERMANENT, eBeam3, L1); ApplyEffectToObject(DURATION_TYPE_PERMANENT, eBeam4, L1); ApplyEffectToObject(DURATION_TYPE_PERMANENT, eBeam4, L2); Altar = GetObjectByTag("SHA_SHARALTAR"); ApplyEffectToObject(DURATION_TYPE_PERMANENT, eBeam5, L2); ApplyEffectToObject(DURATION_TYPE_PERMANENT, eBeam5, L3); SetLocalInt(Altar, "STARACTIVE", 1); ActionWait(1.0); AssignCommand(L1, PlayAnimation(ANIMATION_PLACEABLE_ACTIVATE)); AssignCommand(L2, PlayAnimation(ANIMATION_PLACEABLE_ACTIVATE)); AssignCommand(L3, PlayAnimation(ANIMATION_PLACEABLE_ACTIVATE)); AssignCommand(L4, PlayAnimation(ANIMATION_PLACEABLE_ACTIVATE)); AssignCommand(L5, PlayAnimation(ANIMATION_PLACEABLE_ACTIVATE)); AssignCommand(sparks, PlayAnimation(ANIMATION_PLACEABLE_ACTIVATE)); } void DestroyStar() { effect oEffect = EffectVisualEffect(VFX_FNF_SUMMON_CELESTIAL); AssignCommand(L1, PlayAnimation(ANIMATION_PLACEABLE_DEACTIVATE)); AssignCommand(L2, PlayAnimation(ANIMATION_PLACEABLE_DEACTIVATE)); AssignCommand(L3, PlayAnimation(ANIMATION_PLACEABLE_DEACTIVATE)); AssignCommand(L4, PlayAnimation(ANIMATION_PLACEABLE_DEACTIVATE)); AssignCommand(L5, PlayAnimation(ANIMATION_PLACEABLE_DEACTIVATE)); AssignCommand(sparks, PlayAnimation(ANIMATION_PLACEABLE_DEACTIVATE)); Altar = GetObjectByTag("SHA_SHARALTAR"); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, oEffect, Altar); ActionWait(1.2); oEffect = EffectVisualEffect(VFX_IMP_HEALING_X); ApplyEffectToObject(DURATION_TYPE_INSTANT, oEffect, L1); ApplyEffectToObject(DURATION_TYPE_INSTANT, oEffect, L2); ApplyEffectToObject(DURATION_TYPE_INSTANT, oEffect, L3); ApplyEffectToObject(DURATION_TYPE_INSTANT, oEffect, L4); ApplyEffectToObject(DURATION_TYPE_INSTANT, oEffect, L5); SetLocalInt(Altar, "STARACTIVE", 10); RemoveEffectOfType(L1, EFFECT_TYPE_BEAM); RemoveEffectOfType(L2, EFFECT_TYPE_BEAM); RemoveEffectOfType(L3, EFFECT_TYPE_BEAM); RemoveEffectOfType(L4, EFFECT_TYPE_BEAM); RemoveEffectOfType(L5, EFFECT_TYPE_BEAM); } int isActivated() { int Active = GetLocalInt(Altar, "STARACTIVE"); if(Active == 1) { return TRUE; } else { return FALSE; } } //void main() {}