void main() { int iBeam = 482; /*object oPC = GetItemActivator(); int DrowCityPart; if(GetTag(GetArea(oPC)) == "VelkyncheelTrezin") DrowCityPart = 1; else if(GetTag(GetArea(oPC)) == "VelkyncheelTreznt") DrowCityPart = 2; else if(GetTag(GetArea(oPC)) == "VelkyncheelWernnt") DrowCityPart = 3; else if(GetTag(GetArea(oPC)) == "VelkyncheelWerein") DrowCityPart = 4; SendMessageToPC(oPC, "" + IntToString(DrowCityPart)); */ ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectBeam(VFX_BEAM_FIRE, GetObjectByTag("SHA_A"), BODY_NODE_CHEST, FALSE), GetObjectByTag("SHA_B"), 9.0); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectBeam(VFX_BEAM_FIRE, GetObjectByTag("SHA_B"), BODY_NODE_CHEST, FALSE), GetObjectByTag("SHA_C"), 9.0); }