//Creates a Elidor Mayors' Sash in the target's inventory once every 20 mins
void main()
{
object oItem = OBJECT_INVALID;
// Clear all contents of the chest
oItem = GetFirstItemInInventory();
while ( oItem != OBJECT_INVALID )
{
//Make sure people don't stuff chest with plot items and break it
SetPlotFlag(oItem, FALSE);
DestroyObject( oItem, 0.0);
oItem = GetNextItemInInventory();
}
// Set respawntime float to the number of seconds.
float respawntime = 1200.00;
if (GetLocalInt(OBJECT_SELF,"NW_DO_ONCE") == 1)
{
return;
}
else
{
CreateItemOnObject("sha_mayors_sash", OBJECT_SELF, 1);
}
SetLocalInt(OBJECT_SELF,"NW_DO_ONCE",1);
// Command added to delay the respawn
AssignCommand( OBJECT_SELF, DelayCommand (respawntime, SetLocalInt(OBJECT_SELF,"NW_DO_ONCE",0) ) );
}