#include "nw_i0_tool" void main() { object oArea = GetArea (GetWaypointByTag("SHANA_SPWN")); vector vPosition = GetPosition (GetWaypointByTag("SHANA_SPWN")); float fOrientation = GetFacing (GetWaypointByTag("SHANA_SPWN")); location lSpawn = Location (oArea, vPosition, fOrientation); AdjustReputation(GetLastKiller(), GetObjectByTag("werecat_fac"), 10); CreateObject(OBJECT_TYPE_PLACEABLE, "ruin_spawner", lSpawn, TRUE); }