//////////////////////////////////////////////////////////////////////////////// // // Updated on: 7.24.09 // // Updated By: Birdman076 // // Reason: Server message // //////////////////////////////////////////////////////////////////////////////// #include "persist_loc" #include "x0_i0_campaign" #include "taip_r_header" //#include "sha_subr_methds" #include "dem_color_text" #include "sha_artif_syste2" int CheckHasDied(object oPC) { return GetCampaignDBInt(oPC, "PLAYERHASDIED"); } void main() { object oPC = GetEnteringObject(); int nCurrentXP = GetXP(oPC); // Check for Database item on player object oDatabase = GetItemPossessedBy(oPC, "Database"); AddJournalQuestEntry("xprules", 1, oPC, TRUE, FALSE, FALSE); AddJournalQuestEntry("lvl_adj", 1, oPC, TRUE, FALSE, FALSE); if (!GetIsObjectValid(oDatabase)) { // Now create the database on the PC CreateItemOnObject("database", oPC, 1); } if (nCurrentXP == 0) { // Now create the gift on the PC CreateItemOnObject("bootsofrhunning", oPC, 1); } if(!GetLocalInt(oPC, "RHUN_ONCE")) { DelayCommand (1.0, SendMessageToPC(oPC, ColorText("Welcome to the Rhuniverse!", "red"))); DelayCommand (1.5, SendMessageToPC(oPC, ColorText("PRC'd by: Jaysyn, Hosted by: Altpersona, build v1.15[prc]", "green"))); DelayCommand (2.0, SendMessageToPC(oPC, ColorText("Check with Doc OOC in the OOC area to the South East corner of the gateway for more information.", "cyan"))); DelayCommand (2.2, SendMessageToPC(oPC, ColorText("You will be teleported to you last saved location shortly.", "cyan"))); } //SubraceOnClientEnter(); //:: Handled by the PRC now if(!GetLocalInt(oPC, "RHUN_ONCE")) { SendMessageToPC(oPC, "Checking faction."); ExecuteScript("s_factions", oPC); SetLocalInt(oPC, "RHUN_ONCE", TRUE); } //CheckItemLevelRestriction(oPC); //:: Handled by prc_irl.nss now //Jump code. Send them where they last rested. || This is handled by the PRC now // DelayCommand(25.0, AssignCommand(oPC, ClearAllActions() ) ); // DelayCommand(25.5, LodPlayer(oPC)); if(CheckHasDied(oPC)) { object oPlayer = oPC; DelayCommand(7.0, ApplyEffectToObject(DURATION_TYPE_PERMANENT, SupernaturalEffect(EffectDeath()), oPlayer)); SendMessageToPC(oPlayer, "You have died previously, and your death did not cause any consequence."); if(GetTag(GetArea(oPlayer)) == "GatewaytoRhun") { PopUpDeathGUIPanel(oPlayer, TRUE, FALSE); } else { ExecuteScript("s_pc_death", oPlayer); } } DelayCommand(10.0, ExecuteScript("rude_deathrow", oPC)); }