//:://///////////////////////////////////////////// //:: FileName quest_rang_b //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 2003-10-01 6:10:27 PM //::////////////////////////////////////////////// #include "nw_i0_tool" #include "prc_inc_spells" int StartingConditional() { object oPC = GetPCSpeaker(); int iRogue = GetLevelByClass(CLASS_TYPE_ROGUE, oPC) + GetLevelByClass(CLASS_TYPE_SCOUT, oPC) + GetLevelByClass(CLASS_TYPE_NINJA, oPC) + GetLevelByClass(CLASS_TYPE_FACTOTUM, oPC) + GetLevelByClass(CLASS_TYPE_BEGUILER, oPC) + GetLevelByClass(CLASS_TYPE_ASSASSIN, oPC) + GetLevelByClass(CLASS_TYPE_PSYCHIC_ROGUE, oPC); // Restrict based on the player's class int iPassed = 0; if(iRogue >= 1) iPassed = 1; if(iPassed == 0) return FALSE; // Make sure the PC speaker has these items in their inventory if(!HasItem(GetPCSpeaker(), "RHUN_THIEF_QSI")) return FALSE; if((!HasItem(GetPCSpeaker(), "RHUN_RECALL_6")) == FALSE) return FALSE; return TRUE; }