#include "NW_O2_CONINCLUDE"
#include "prc_inc_spells"
void main()
{
object oItem = OBJECT_INVALID;
// Clear all contents of the chest
oItem = GetFirstItemInInventory();
while ( oItem != OBJECT_INVALID )
{
//Make sure people don't stuff chest with plot items and break it
SetPlotFlag(oItem, FALSE);
DestroyObject( oItem, 0.0 );
oItem = GetNextItemInInventory();
}
// Set respawntime float to the number of seconds.
float respawntime = 1200.00;
if (GetLocalInt(OBJECT_SELF,"NW_DO_ONCE") != 0)
{
return;
}
object oPC = GetLastOpener();
int iBard = GetLevelByClass(CLASS_TYPE_BARD, oPC)
+ GetLevelByClass(CLASS_TYPE_DIRGESINGER, oPC)
+ GetLevelByClass(CLASS_TYPE_DRAGONSONG_LYRIST, oPC)
+ GetLevelByClass(CLASS_TYPE_SUBLIME_CHORD, oPC)
+ GetLevelByClass(CLASS_TYPE_VIRTUOSO, oPC);
{
if(iBard >= 1){
CreateItemOnObject("item001", OBJECT_SELF, 1);}
else {
//Do Nothing
}}
SetLocalInt(OBJECT_SELF,"NW_DO_ONCE",1);
ShoutDisturbed();
// Command added to delay the respawn
AssignCommand( OBJECT_SELF, DelayCommand (respawntime, SetLocalInt(OBJECT_SELF,"NW_DO_ONCE",0) ) );
}