string sSayThis; int iTalkVolume = TALKVOLUME_TALK; int iTalkFlag = 0; #include "nw_i0_tool" void main() { if((!HasItem(GetPCSpeaker(), "QWEST_35")) == FALSE){ RewardPartyGP(200, GetPCSpeaker()); RewardPartyXP(200, GetPCSpeaker()); CreateItemOnObject("runeofaid", GetPCSpeaker(), 1); object oItemToTake; oItemToTake = GetItemPossessedBy(GetPCSpeaker(), "QWEST_35"); if(GetIsObjectValid(oItemToTake) != 0) DestroyObject(oItemToTake); DestroyObject(oItemToTake); DestroyObject(oItemToTake); sSayThis = "Thank you. Take this gold for your trouble."; AssignCommand(OBJECT_SELF, ClearAllActions(TRUE)); AssignCommand(OBJECT_SELF, ActionSpeakString(sSayThis, iTalkVolume)); DelayCommand(2.0, ExecuteScript("quest_spawn", OBJECT_SELF)); { if (GetAlignmentGoodEvil(GetPCSpeaker()) == ALIGNMENT_GOOD){ AdjustAlignment(GetPCSpeaker(), ALIGNMENT_GOOD, 5);}}} else { sSayThis = "Can I have the letter please?"; AssignCommand(OBJECT_SELF, ClearAllActions(TRUE)); AssignCommand(OBJECT_SELF, ActionSpeakString(sSayThis, iTalkVolume));} }