string sSayThis; int iTalkVolume = TALKVOLUME_TALK; int iTalkFlag = 0; #include "nw_i0_tool" void main() { if((!HasItem(GetPCSpeaker(), "QWEST_20")) == FALSE){ RewardPartyXP(2000, GetPCSpeaker()); CreateItemOnObject("ringofawakening", GetPCSpeaker(), 1); object oItemToTake; oItemToTake = GetItemPossessedBy(GetPCSpeaker(), "QWEST_20"); if(GetIsObjectValid(oItemToTake) != 0) DestroyObject(oItemToTake); DestroyObject(oItemToTake); DestroyObject(oItemToTake); sSayThis = "That is sad to hear. Wait...this ring was never on this necklace. Here. You take it."; AssignCommand(OBJECT_SELF, ClearAllActions(TRUE)); AssignCommand(OBJECT_SELF, ActionSpeakString(sSayThis, iTalkVolume)); DelayCommand(2.0, ExecuteScript("quest_spawn", OBJECT_SELF)); AdjustAlignment(GetPCSpeaker(), ALIGNMENT_NEUTRAL, 5);} else { sSayThis = "I don't believe you! Where is his necklace?"; AssignCommand(OBJECT_SELF, ClearAllActions(TRUE)); AssignCommand(OBJECT_SELF, ActionSpeakString(sSayThis, iTalkVolume));} }