//:://///////////////////////////////////////////// //:: Default: On Spawn In //:: NW_C2_DEFAULT9 //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* Determines the course of action to be taken after having just been spawned in */ //::////////////////////////////////////////////// //:: Created By: Preston Watamaniuk //:: Created On: Oct 25, 2001 //::////////////////////////////////////////////// #include "NW_O2_CONINCLUDE" #include "NW_I0_GENERIC" void main() { SetListeningPatterns(); string sSayThis; int iTalkVolume = TALKVOLUME_TALK; int iTalkFlag = 0; sSayThis = "Thank you for freeing me."; DelayCommand(2.0, ActionSpeakString(sSayThis, iTalkVolume)); SetIsDestroyable(TRUE); DelayCommand(3.0, DestroyObject(OBJECT_SELF)); }