/*#include "NW_O2_CONINCLUDE" #include "NW_I0_GENERIC" #include "s_dialog_consts" void main() { SetSpawnInCondition(NW_FLAG_ON_DIALOGUE_EVENT); SetListenPattern(OBJECT_SELF, "Hello there! I am an adventurer!", GREETINGS); SetListenPattern(OBJECT_SELF, "**", RANDOM); SetListening(OBJECT_SELF,TRUE); WalkWayPoints(); } */