//#include "NW_I0_GENERIC" // //void main() //{ // WalkWayPoints(); //} #include "NW_O2_CONINCLUDE" #include "NW_I0_GENERIC" #include "x0_i0_anims" #include "x0_i0_walkway" void main() { float oWay1 = GetFacing(GetNextWalkWayPoint(OBJECT_SELF)); AssignCommand(OBJECT_SELF, SetFacing(oWay1)); WalkWayPoints(); DelayCommand(2.0, WalkWayPoints()); }