// Dimension Doors spawn in // This is the DimDoors varient. It requires "nw_c2_dimdoor" in the UDE // Flags combat round event, and then fires the default spawn in script. #include "J_INC_CONSTANTS" void main() { // Spawn in condition SetSpawnInCondition(AI_FLAG_UDE_END_COMBAT_ROUND_EVENT, AI_UDE_MASTER); // Execute the default On Spawn file. ExecuteScript("nw_c2_default9", OBJECT_SELF); }